Version History
Here you can find the changelog of Time Idle RPG since it was posted on our website on 2021-01-19.
The latest version is 0.89 and it was updated on soft112.com on 22 April, 2024.
See below the changes in each version:
version 0.89
posted on 2023-09-21
v0.89
- General bug fixes
version 0.89
posted on 2023-09-07
v0.89
- Fixed a Time Travel bug
version 0.87
posted on 2023-09-03
v0.87
- Fixed bugs related to the Sacred Timeline Tree
version 0.69
posted on 2022-03-29
- Added a toggle to Sacred Timeline auto purchase.
- Added a toggle to each slot that is affected by the Auto Max buttons.
- Added a max input to each slot is affected by the Auto Max buttons.
- Added a Talent auto buyer at Tower.
- Added a setting option to disable popups.
- Minor UI updates
- Various bug fixes.
v0.69 NICE
version N/A
posted on 2021-12-03
- +161 New Sacred Timeline Nodes
- +41 New Timers
- +41 New Talents
- +27 New Planck Boosts
- +24 New Jobs
- +5 New Plancks Generators
- +1 New Equipment Accessory limited time drop and persists through Time Travels.
- AutoMax/AutoBuy buttons now persist through Time Travel.
- Tree Redo layout now persists through Time Travel.
- You can now long press a node to purchase it in the Sacred Timeline (same as Tree).
- Various UI updates.
- Various bug fixes.
- Improved performance
v0.68
version N/A
posted on 2021-11-23
- +161 New Sacred Timeline Nodes
- +41 New Timers
- +41 New Talents
- +27 New Planck Boosts
- +24 New Jobs
- +5 New Plancks Generators
- +1 New Equipment Accessory limited time drop and persists through Time Travels.
- AutoMax/AutoBuy buttons now persist through Time Travel.
- Tree Redo layout now persists through Time Travel.
- You can now long press a node to purchase it in the Sacred Timeline (same as Tree).
- Various UI updates.
- Various bug fixes.
- Improved performance
v0.66
version N/A
posted on 2021-11-15
- Time Travel introduced!
- Time Travel unlocks after Raids.
- 76+ new Sacred Timeline Tree nodes
- 4 New Gather generators
- 4 New Buildings generators
- 3 New Captures generators
- 3 New Crafts generators
- 2 New Combat Stats
- 4 New currencies
- Changed Synchronization Tempo boost from unused Tempo to used Tempo.
- Boss lives now cannot be greater than its max health.
v0.63
version N/A
posted on 2021-11-10
- Time Travel introduced!
- Time Travel unlocks after Raids.
- 76+ new Sacred Timeline Tree nodes
- 4 New Gather generators
- 4 New Buildings generators
- 3 New Captures generators
- 3 New Crafts generators
- 2 New Combat Stats
- 4 New currencies
- Bosses now have extra lives you need to defeat before getting loot.
- Deeper areas now have Energy Shield that can only be damaged with Magic.
- Runes do not trigger while the Boss has Energy Shield.
v0.62
version N/A
posted on 2021-11-01
- A lot of bug fixes (25+).
- Added instant spins and pulls.
- Achievements bonus rebalanced and new max level set to 100 from 25.
- Added a new multiplier to most stats based on the current run time of the Synchronization.
- Tree has been reset due to node skipping bug.
- Exp nodes have been reset due to negative experience bug.
- Talent nodes have been reset due to balancing adjustments.
v0.60
version N/A
posted on 2021-10-21
- Daily & Hourly Rewards introduced!
- Daily & Hourly rewards will apply retroactively to existing players.
- Daily & Hourly rewards stack and will never be missed by the players.
- 200+ Tree nodes added.
- 80+ New equipment added.
- 20+ New Battle areas added.
- Tree nodes now have long press to do Max time.
- Combat areas now unlock based on the Tower Max Floor.
- Sync multiplier now affects Player current stats, EXP, Talent Fragments
- Game breaking bug with equipment has been fixed.
v0.58
version N/A
posted on 2021-10-19
- Daily & Hourly Rewards introduced!
- Daily & Hourly rewards will apply retroactively to existing players.
- Daily & Hourly rewards stack and will never be missed by the players.
- 200+ Tree nodes added.
- 80+ New equipment added.
- 20+ New Battle areas added.
- Tree nodes now have long press to do Max time.
- Combat areas now unlock based on the Tower Max Floor.
- Tempo Tier upgrades cap increased.
- Sync multiplier now affects Player current stats, EXP, Talent Fragments
v0.56
version N/A
posted on 2021-10-15
- Daily Rewards introduced!
- Daily rewards will apply retroactively to existing players.
- Daily rewards stack and will never be missed by the players.
- 200+ Tree nodes added.
- 80+ New equipment added.
- 20+ New Battle areas added.
- Tree nodes now have long press to do Max time.
- Combat areas now unlock based on the Tower Max Floor.
- Tempo Tier upgrades cap increased.
- Sync multiplier now affects Player current stats, EXP, Talent Fragments
v0.53
version N/A
posted on 2021-10-14
- 200+ Tree nodes added.
- 80+ New equipment added.
- 20+ New Battle areas added.
- Tree nodes now have long press to do Max time.
- Combat areas now unlock based on the Tower Max Floor.
- Tempo Tier upgrades cap increased.
- Sync multiplier now affects Player current stats, EXP, Talent Fragments
v0.52
version N/A
posted on 2021-10-06
- Runes introduced!
- Runes are chance based skills that trigger during Combat, Tower, Raids.
- Runes drop from Combat areas.
- Runes can be equipped to customize your battle experience.
- Bug and UI fixes.
v0.43
version N/A
posted on 2021-10-02
- Raids introduced! Unlocks after Timers.
- Defeat Raid bosses to get their Soul.
- Souls have stats that will enhance parts of the game.
- Souls have new stats not found anywhere else.
- You can equip Souls as pets in the Equip menu.
- Tower Jewel Boss modifiers now affect Combat and Raids stats too.
- Adjusted Tempo calculations.
- Added a Tempo multiplier on Synchronization via a certain Soul.
v0.39
version N/A
posted on 2021-09-28
- Tower combat has been revamped.
- Talents have been incredibly buffed.
- Jewels currency added and acquired via Tower. Jewels modify the Tower combat.
- Combat now drops Experience. Use experience to customize the combat stats.
- Added a redo button for the Tree. Get it from the Sacred Timeline
- Science now accrues at 1/100th of normal rate when you reach the Science cap.
- Adjusted Raw Food vs. Food vs. Variants
- Removed Bloom post-processing effect.
- Bug fixes
v0.36
version N/A
posted on 2021-09-25
- Tower combat has been revamped.
- Talents have been incredibly buffed.
- Jewels currency added and acquired via Tower. Jewels modify the Tower combat.
- Combat now drops Experience. Use experience to customize the combat stats.
- Added a redo button for the Tree. Get it from the Sacred Timeline
- Science now accrues at 1/100th of normal rate when you reach the Science cap.
- Adjusted Raw Food vs. Food vs. Variants
- Removed Bloom post-processing effect.
- Bug fixes
v0.33
version N/A
posted on 2021-09-18
- Added cross platform cloud save and loading!
- Added leaderboards for Max Time, Max Science, and Max Tempo!
- General game balances.
- Further updates to user interface.
- Bug fixes
v0.32
version N/A
posted on 2021-09-17
- Added cross platform cloud save and loading!
- Added leaderboards for Max Time, Max Science, and Max Tempo!
- General game balances.
- Further updates to user interface.
- Bug fixes
v0.3
version N/A
posted on 2021-09-10
v0.29
- Added a new player helper to provide guidance if needed.
- Added sound and background music. Can be disabled in settings.
- Added animations to buttons when clicked.
- Added particles.
- Added Tablet and Safe Area support.
- General game balances.
- Further updates to user interface.
- Bug fixes
version N/A
posted on 2021-09-07
v0.27
- Added a new player helper to provide guidance if needed.
- Added sound and background music. Can be disabled in settings.
- Added animations to buttons when clicked.
- Added particles.
- General game balances.
- Further updates to user interface.
- Bug fixes
version N/A
posted on 2021-09-03
v0.24
- Changed the way to unlock mechanics by pathing through the Sacred Timeline.
- You can spend Science and Tempo to unlock mechanics and bonuses.
- Added a new Job - Fighter - it boosts Variants assigned to Combat.
- Added a few new Talents in the Tower Menu.
- Moved around the way some mechanics unlock.
- Added a percentage on the main resources that show if you are producing more than it is being consumed.
- General game balances.
- Further updates to user interface.
- Bug fixes
version N/A
posted on 2021-08-25
v0.23
- Added a pop up to select the Combat Area.
- Variants can affect Combat. Each Variant reduces the cap time.
- Further updates to user interface.
- Variant efficiency is now increased by the Synchronization bonus.
- Variants consume more Food now.
- Added an Auto Buy button for Buildings. Available after the first Synchronization.
- Added a Cap All button to Jobs and Timers.
- Buffed enemy stats across all areas.
- Added a few post-processing effects. Can be disabled via Settings.
version N/A
posted on 2021-08-17
v0.16
- Updated UI
- Introducing the Planck mechanic.
- Interact with the Planck mechanic to increase the base value of all Stats.
- This mechanic revolves around cascading derivative generators where C -> B -> A -> Planck.
- Synchronization now provides a base level to Craft, Jobs, Timer, Tree, and Planck.
- Increased Tempo cap per run to 400% -> 500% (+100% coming from Planck).
- Capped Achievements at level 25.
- Bug fixes.
version N/A
posted on 2020-06-21
v0.14
- Introducing the Planck mechanic.
- Interact with the Planck mechanic to increase the base value of all Stats.
- This mechanic revolves around cascading derivative generators where C -> B -> A -> Planck.
- Synchronization now provides a base level to Craft, Jobs, Timer, Tree, and Planck.
- Increased Tempo cap per run to 400% -> 500% (+100% coming from Planck).
- Capped Achievements at level 25.
- Bug fixes.